Tuesday, April 5, 2016

2D/3D HW 11 Part1: Portfolio Piece Character

This is what I want to model and sculpt for my first portfolio piece!


The character on the right.

Saturday, April 2, 2016

2D/3D HW 10: Substance Painter

Here is my submission for homework 10.

This time we learned how to use Substance Painter!
I actually don't like it nearly as much as I like Designer, but it is pretty cool still. I think I would use Painter for the finer details, like painting dirt or fine scratches over a surface. I still need to have a better grasp on how to use the layers (that's what confused me the most) but I was able to achieve almost all the effects I wanted to have. Here is my Substance Painter helmet!





Friday, March 25, 2016

2D/3D HW 9: Substance Designer

This is my submission for homework 9.

This time we explored how to use Substance Designer. It's a really interesting program; I really enjoyed working in it. The only part I was confused about was making the mask IDs in ZBrush.

Here is my bowling ball-like helmet! Or green power ranger helmet.




Here is where I added the edge wear to the AO, curvature, base, roughness, and metallic maps.








Thursday, March 3, 2016

2D/3D HW 8: 3D Prop Concept Part 1

Here is my submission for part of homework 8.

This is my first weapon prop ever! It was pretty cool to make. Making modular pieces really does speed up the concepting stage.


Sunday, February 28, 2016

2D/3D HW7: 3D Vehicle Concepts

Here is my submission for homework 7.

This was a fun assignment! I've never modeled a car or vehicle before, so it was fun making these. Here are my concepts for a military utility vehicle.






Sunday, February 21, 2016

2D/3D HW6: 3 Maya Environment Designs

Here is my submission for homework 6. 
I made 3 different layouts for my capstone's interior environment. This is supposed to be inside Arya's aunt's house. I wanted to show how damaged it is inside without the help of textures so i modeled up a couple of things and positioned them to look like it was already touched by war. 

I like the toon shader a lot. The part I had the most trouble with was the lighting.