Friday, March 25, 2016

2D/3D HW 9: Substance Designer

This is my submission for homework 9.

This time we explored how to use Substance Designer. It's a really interesting program; I really enjoyed working in it. The only part I was confused about was making the mask IDs in ZBrush.

Here is my bowling ball-like helmet! Or green power ranger helmet.




Here is where I added the edge wear to the AO, curvature, base, roughness, and metallic maps.








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