Monday, June 27, 2016

2D/3D Portfolio Piece 2: Blade and Soul Mushin Arts Training Uniform

This is my next portfolio piece! An outfit from an MMO I'm playing right now called Blade and Soul. 
I want to focus on coloring stuff that doesn't look as cartoony as the previous projects I have done. 
I wanna focus on getting the roughness map looking really good as well as giving the clothes a good realistic looking texture. 



I took in game screenshots of one body type I plan on using as the base under the clothes.






Monday, June 13, 2016

2D/3D Portfolio Piece 1: Vincent Update 2

Here is Vincent! He is game resolution ready! Vincent is 20,141 triangles, and his weapons (together) are 10,052!
All that's left is his color texture, and AO pass. Here are shots of him in engine and his wireframe in Maya. 




Wireframe:







Wednesday, June 1, 2016

2D/3D Portfolio Piece 1: Vincent Update

I am a little behind on the high rez sculpt, but I am liking how the sculpt is turning out. Here are some BPR Renders