The sculpt went well! It just took me wayyyyyy too long to figure things out in ZBrush, since this is my first ZBrush character. I learned a lot from this too. I'm using the inflate and polish features in ZBrush to give my one sided subtools some thickness so I wont have to deal with that in Maya later on. Here she is, and I already exported the pieces out into maya for retopo work.
I forgot to take a picture of her with the sash on in ZBrush but i exported that to Maya.
lol she's actually huge in Maya.
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