Sunday, April 17, 2016

2D/3D HW11: FInishing High Poly Sculpt

Here is my submission for homework 11.

The sculpt went well! It just took me wayyyyyy too long to figure things out in ZBrush, since this is my first ZBrush character.  I learned a lot from this too. I'm using the inflate and polish features in ZBrush to give my one sided subtools some thickness so I wont have to deal with that in Maya later on. Here she is, and I already exported the pieces out into maya for retopo work.



I forgot to take a picture of her with the sash on in ZBrush but i exported that to Maya.





lol she's actually huge in Maya.


No comments:

Post a Comment