Here is my submission for homework 11.
BOLRAG IS DONE!Here are some beauty shots of him in Maya.
These are all of the maps that I used on the model.
Color Map |
Normal Map |
AO Map |
Gradient Map |
Specular Map |
Here are some of him in the Unreal Engine.
I made two versions of him, one of which uses the original material that I worked on, and the other has the instanced values of the original material. Can you tell which one is which?
This was a very challenging but rewarding assignment. I learned alot about the texturing process (coloring, setting up lights, gradient maps, etc.) with this and I think it will really help me with our future assignments.
No comments:
Post a Comment