Here is my submission for HW5.
This assignment was about getting a finished model into the Unreal Engine in a week. Basically, all the things I learned and did during the first 4 weeks, I had to implement in a week. This was a good, challenging assignment because it forced me to relearn the things I had forgotten from a few weeks ago. Very good practice. Here are some images from the Maya lighting demo:
I played around with the specularity values in Unreal and made it into a parameter for people to change. I made him a bit shinier since he's supposed to be in the water. Here are some pictures of my fish in his new home!
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