Monday, July 18, 2016

2D/3D Portfolio Piece 2: Blade and Soul Mushin Arts Training Uniform Update 2

Finished the sculpt!

Here are the references I got from the game and screenshots I found online:





And here are the pictures of the sculpt!




I made a couple of alphas that really helped me during the process:








Monday, July 11, 2016

2D/3D Portfolio Piece 2: Blade and Soul Mushin Arts Training Uniform Update 1









I spent a lot of time scuplting the actual body to fit the clothes underneath. The body is supposed to fit the game proportions. I think I have it down, it was fun sculpting this part too!


The clothes part, not so much. I had a hard time trying to get the alphas to work with me. I am still having trouble with the cloak underneath the top cloak. Once I get those done, I can move on to the gloves and shoes, which should not take me that long to finish.







Monday, June 27, 2016

2D/3D Portfolio Piece 2: Blade and Soul Mushin Arts Training Uniform

This is my next portfolio piece! An outfit from an MMO I'm playing right now called Blade and Soul. 
I want to focus on coloring stuff that doesn't look as cartoony as the previous projects I have done. 
I wanna focus on getting the roughness map looking really good as well as giving the clothes a good realistic looking texture. 



I took in game screenshots of one body type I plan on using as the base under the clothes.






Monday, June 13, 2016

2D/3D Portfolio Piece 1: Vincent Update 2

Here is Vincent! He is game resolution ready! Vincent is 20,141 triangles, and his weapons (together) are 10,052!
All that's left is his color texture, and AO pass. Here are shots of him in engine and his wireframe in Maya. 




Wireframe:







Wednesday, June 1, 2016

2D/3D Portfolio Piece 1: Vincent Update

I am a little behind on the high rez sculpt, but I am liking how the sculpt is turning out. Here are some BPR Renders