Sunday, November 8, 2015

2D/3D HW 11: The Final Pirate Render

Here is my submission for homework 11.
BOLRAG IS DONE!

Here are some beauty shots of him in Maya.



These are all of the maps that I used on the model.
Color Map
Normal Map
AO Map
Gradient Map
Specular Map
Here are some of him in the Unreal Engine.




I made two versions of him, one of which uses the original material that I worked on, and the other has the instanced values of the original material. Can you tell which one is which?

This was a very challenging but rewarding assignment. I learned alot about the texturing process (coloring, setting up lights, gradient maps, etc.) with this and I think it will really help me with our future assignments.

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