Thursday, June 8, 2017

Shhhh Secret Project!!

I'm working on something else besides Rell! It's going to be a redo of an old character, but I'm not going to say who until Rell is completely finished. Here is a preview though!

Until next time!

Rell [HaloGen]- Character WIP

Here I am with a new character WIP. This is Rell, made by AfuChan. I've already made a model based off one of the artist's concepts, so I wanted to try another one. This time, I'm going for a mix between realistic shaders/textures, but stylized forms/sculpts. Here is the original concept and my progress so far:

I am having a bit of trouble replicating her likeness, especially from the 3/4th view, but I'll get it there. I'm thinking of including the mask as well!

Bye for now!

Thursday, June 1, 2017

F.E.A.R. Final Character Presentation


Here she is, the F.E.A.R. soldier girl. All pics rendered in Marmoset. Original Concept by Alen Rocha.

Tuesday, March 28, 2017

F.E.A.R. Character WIP 2

Got some more work done this week!

I am like what, ~60% done with the sculpt? I still have to do fine detail on everything but that comes last. I still have to finish the hardsurface parts on the plugsuit, finish the leg armor, and fix her feet. Here are some update pics:

After the big parts are done, I'll go in and add all the little detail. 

Tuesday, March 21, 2017

F.E.A.R. Character WIP

I've been a bit busy this week, working on the latest character from my last post. Since I still wanted to work on something akin to hardsurface without killing myself like I did with the last project i started on, I picked this concept by Alen Rocha
Here is my progress so far.

I want to at least have the sculpt done by the end on this month, so I have about 9-10 days to do it. I plan on doing the gun as well.
Till next time!

Friday, March 17, 2017

Some WIPs

Hello! Its been a while, again
I haven't been updating as regularly as I would like, but I have been working on some stuff lately. This is gonna be a long post.

Here is my latest work:

This was an art test for a company; they asked me to make an enemy design, so I went with a simple alien spaceship. The 2D concept is mine.

Working on a new handpainted weapon, the one in the middle. I started on it just before I was given the art test, so this is was put on the backburner. Just pure Maya and Mudbox painting; the 2D concept is not mine, it is found here.

This is a project that I recently put down; I really really wanted to make another hardsurface character, but while I was still blocking it out, I realized I made the mistake of picking one that was a little too intense for me. I may pick it up again in the next few months but for now, I'm going with something else.
The 2D concept is not mine, I found it here.

This is what I've working on actively for the past 3 days. Another "hardsurface" character but more focus on the body forms rather than armor. It's more like a plugsuit than anything. I figured this would help me with some anatomy as well. 2D concept is not mine, I found it here.

And lastly, there is an artstation challenge going on for the next 2 months and I would like to try to participate this time. I picked a concept from the previous challenge. Hopefully I can start it soon so I can post updates of it here. 2D is not mine, I found it here.

Until next time! Hopefully I would have made a lot of progress on these projects :)

Sunday, December 4, 2016

Hand Painted Low Poly Weapons

Hello! It's been a while since my last update!

Here's what I've worked on for venture track! These are two low poly weapons I wanted to try to hand paint. I used Mudbox and Photoshop only to paint, and used Marmoset 3 to render them!

I got the concepts from here:

And here are the render shots and diffuse textures: