Wednesday, May 18, 2016

2D/3D Portfolio Piece 1: Vincent

My next portfolio piece will be a male character named Vincent! He was created by deviantart artist AfuChan. Here is a picture of him.



I want this to be a bit of a challenge; I don't normally model male characters, his clothes are going to be a problem, and I get to model a weapon alongside it (although its sheathed). I excited for this one, I've been learning a lot in ZBrush this semester and I can't wait to start it!

Sunday, May 1, 2016

2D/3D Final Project: Finishing the Pipeline for the Character

Here is my submission for the final project.

OH BOY SHE'S DONE AND SO AM I.
The original concept comes from deviantArt artist greenestreet.


This was a very exciting project, I had a lot of fun making this character, although there were a couple of setbacks. I know she doesn't have a name, but I wanna name her something cool, like Sagal or something like that.

Sagal's final look was made through trial and error. In the beginning, I wanted her to look a little sketchy and have a sketchy texture to her like her concept art looks, but when I tried to apply those textures, they didn't look too good, so that idea went out the window.

What I did was end up with a combination of a model I saw on artstation here (Risa model)  and with Telltale Games' artstyle from their 'Walking Dead' series.
Mostly, the colors are one shade, with a little bit of gradient to it (Risa), but I added a bit of shade and ambient occlusion to the base color map. The Risa model doesn't have lines separating the parts of the clothes or body, so that's why I decided to combine another artstyle, specifically the toon shaded style we see in the Walking Dead games.


Risa Model

TWD style


The lines are visible when separating parts of the clothes, but some are visible when signifying wrinkles or lines in the hair or under the eye. I still wanted it to look clean like the Risa model while incorporating the toon lines from TWD.

I would've liked to go full TWD coloring style, because it looks like it uses watercolors as the base color and draws thick lines on top of it, but I think it would stray too far from the original concept art for Sagal.

I posed her in ZBrush; I really was going to rig her but then I was convinced that the transpose tools in ZBrush were a lot faster.... they were.

Maya Renders:







UE4 Render:


I wanted to put toon lines on her, so I tried in Maya, but it didn't go so well on Sketchfab.

I couldn't get toon lines attached to it; the method itself isn't hard, but the results weren't up to my standards. She still looks good without them though! I'm really proud of this piece!

My Sketchfab address